HASSLEVANIA
Episode 1: The Quest for Shuteye
VERSION 2

(c) 2007 Dave Fillion & DXF Games
Fueled by Multimedia Fusion, created by Clickteam

Visit the DXF Games website today!
http://del_duio.sitesled.com

Game questions or comments?
E-mail me at: DXFgames@gmail.com



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Story / Graphics / Music / Coding: Dave Fillion

Sound FX: MMF library, DXF library, and some altered bird wavs. 
                     "WOO WOO" sound from NBC's "Knight Rider" (K.I.T.T.'s scanner noise).

Voiceovers: Brad Rogers, Dave Fillion, and Unca' Reech as Oldie the Ripper

Script Written by Dave Fillion



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VERSION 2 DIFFERNCES
Changed 11/27/07

1.) Fixed a possible bug during the 2nd meeting with Me Sued Ya
2.) Fixed a possible speech bug that caused Rovert to say a line twice
3.) Fixed the bats near the entrance that could attack during the intruder alert
4.) Made a secret entrance a lot more obvious since almost everyone got stuck at that part before
5.) Minor fix on the ePay sign, and added a new item up for sale on it
6.) Changed one of the hint books to a better hint
7.) Got rid of one set of spikes in the underwater caverns to make the beginning of the game easier for people
8.) Put a buncha' new piles of poop in the Offensive Altar. Eeewwwww!
9.) Changed game mode title "Vanilla" to "Wussy Schoolgirl"
10.) "Wussy Schoolgirl" games now heal Rovert in save coffins for up to 50% of health.
11.) Players trying a "Wussy Schoolgirl" game can't get the good ending, you'll have to try one of the challenges for that
12.) Took down "Soon.. TROOP" posters and put up some nifty "Neil Hurt 4 Best Drummer" ones instead
13.) Moved the speech bubble down so it doesn't block the Gala Moth when Rovert talks
14. Raised where the water ring was so people wouldn't think you were supposed to get it by high jumping
15.) Fixed sfx bug when opening the Moo Tomb
16.) One of the metal lifts in Drac's Quarts goes a bit higher up now
17.) Put the names of 2 people in the game who've helped out a lot with Hasslevania



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DXF Games- Donations for Development

Hasslevania is a game that I made for the enjoyment of others. I worked for months and months on it for many hours a day for free. I would ask that if you really like it and want to help support future DXF products, please make a small donation on my website via my secure PayPal account. Even $1 would rock, and thanks!!

Donators will also receive a full screenshot map of Hasslevania as a thank you from me.



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Requirements:

Any modern computer from the last 5 years will have zero problem with this puppy.

In order to properly view the game in all its "glory", you'll need to have small fonts. Don't
worry, because everybody has this font on their computers.

Hasslevania is displayed at 320 x 200 screen resolution. If your computer supports 320 x 
200, it will appear in full screen. A lot of flat screen monitors and laptops might not, and in 
that case the game will automatically switch to the next available resolution option.

You can put the Hasslevania folder anywhere you want to, but make sure to keep the following files in the same folder to avoid problems while playing: Hasslevania.exe, Cncs232.dll, and the file named STATUS. Just slap a shortcut to desktop on the .exe and you'll be golden.


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Everything you'll need to know is included in the game or on my website. I will quickly go
over the basics anyways:



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STORY:

Poor Rovert Bellhump! 

He just bought a new house on the cheap and no wonder why- His new neighbor is none 
other than Count Dracula, dark lord and proud owner of Castle Hasslevania! For tonight 
marks the 100th year that he returns for world domination since the last time he was put down. Since taking over the world is an extremely noisey affair, Rovert can't sleep a wink! 

His mission: To go next door into Hasslevania and tell Dracula and his gang to knock it off- or he will call the cops!



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CONTROLS:

Left & Right arrows = Move Rovert left or right
Up arrow = Menu selections & Ready Rovert's shield (when he has it)
Down arrow = Menu selections & Crouch
Shift key = Jump
Shift Key while getting up from a crouch = High Jump (need High Heels for this)
Space Bar = Attack with selected weapon
Enter key = Show / Hide weapon subscreen and mini-map (map doesn't show everywhere)
Escape key = Skip some cutscenes
Q key = Quit the game at any time
1-7 Number keys = Select a weapon & Purchase items from the shop



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CLOSING:

Because I usually blab way too much on these things, I'm going to keep it short. Hasslevania is my first ever custom designed platform game. Its influences should be pretty obvious, but I feel the game can stand as a wholly separate deal. I had originally wanted this to be a straight spoof of Castlevania, but the game evolved a lot since Feburary of 2007- into something that's very different. Fortunately we were able to do our bad B-movie voice acting for this game, although it took forever and a day to accomplish.  And while it really adds a lot of flavor, it also added about 120MB to the filesize! Bien!

So go into it not expecting anything, and you may just like it son!

Dave
Del_Duio / Black_Crusher
